Episodes

Thursday Mar 20, 2025
128. Cyberpunk 2077 Redux | S5E6
Thursday Mar 20, 2025
Thursday Mar 20, 2025
After several years we return to Cyberpunk 2077 to discover that it's a very different game! In this episode, we focus on how the game's environments blend the broad visual and aural aesthetics of the game with a really tight sense of encounter design and worldbuilding that inscribes little incidental narratives onto the streets of a fully realized city.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Thursday Feb 27, 2025
127. Look Back (2024) | S5E5
Thursday Feb 27, 2025
Thursday Feb 27, 2025
In this month's free episode, we take a look at the visual and narrative aesthetics of 2024's Look Back, based on the manga of the same name by Fujimoto Tatsuki. We consider how mirroring, doubling, and reflection work not only as visual metaphors but as way of thinking about the overall narrative structure in this gut-wrenching coming-of-age story.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Thursday Jan 23, 2025
126. Narrative Violence in Slay the Princess | S5E4
Thursday Jan 23, 2025
Thursday Jan 23, 2025
This month we tackle the topic everyone loves to hate: violence in video games. But with a twist. We discuss how Slay the Princess uses a form of narrative violence, breaking the conventions of how story gets mapped onto gameplay, to show how love, hurt, loss, and existential dread can all be thought of as facets of a greater whole in the human experience.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Thursday Dec 19, 2024
125. Tokyo Godfathers | S5E3
Thursday Dec 19, 2024
Thursday Dec 19, 2024
In this episode we make a deep dive into Kon Satoshi's 2003 Christmas romp (?), Tokyo Godfathers. We focus especially on the dramatic tension between what characters imagine themselves to be and the reality of who they are--and how, sometimes, reality has a weird habit of slipping into fantasy.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Thursday Nov 21, 2024
124. Dragon Age: The Veilguard | S5E2
Thursday Nov 21, 2024
Thursday Nov 21, 2024
In this episode, Lauryn and Nicholas go all in on Bioware's Dragon Age: The Veilguard. We talk about core combat not from the perspective of mechanics but in both thematic and narrative terms. Mostly, though, we discuss the companion system, and why many of the frustrations with DA:TV stem from how the game isn't really about you as the super special hero but rather how you fit into a whole that is much greater than the sum of its parts.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Tuesday Oct 22, 2024
123. Delicious in Dungeon Crawl | S5E1
Tuesday Oct 22, 2024
Tuesday Oct 22, 2024
Welcome to Season 5, where we'll be focusing on game and media aesthetics! We wanted to started things off with a game/anime crossover in the form of Delicious in Dungeon. In this episode, we discuss how media narratives can reflect game narratives and aesthetics, as well as how to envision a narrative structure that enhances characterization.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social

Thursday Sep 26, 2024
Where We're Headed in Season 5
Thursday Sep 26, 2024
Thursday Sep 26, 2024
Just a brief check-in during our hiatus month to give you a taste of what we'll be talking about in the coming year.

Wednesday Aug 14, 2024
122. Novelty and Innovation | S4E11
Wednesday Aug 14, 2024
Wednesday Aug 14, 2024
In this episode, we consider how to make your game stand out from the others, the importance of a clear hook or appeal to the player, as well as how to translate the sense of innovation you might find more easily in solo projects back into larger, collaborative efforts.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Wednesday Jul 17, 2024
121. Playtesting | S4E10
Wednesday Jul 17, 2024
Wednesday Jul 17, 2024
In this episode we delve into the subject of playtesting: how to choose the right playtesters for your game as well as learning how to go after the criticism you need, not necessarily what you want to hear. We talk about the qualitative differences between testing for smaller indie and mass market games, as well as how you develop a community of people around your design who, hopefully, become as invested in it as you are.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Wednesday Jun 19, 2024
120. Friction in Video Games | S4E9
Wednesday Jun 19, 2024
Wednesday Jun 19, 2024
This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality