Episodes

Monday Nov 07, 2022
91. VR Failing
Monday Nov 07, 2022
Monday Nov 07, 2022
Lauryn and Nicholas dive into why virtual reality gaming seems to keep tripping over itself, how the body does and does not function as a "controller," and why we need to look more broadly to understand the efficacy of simulated experiences.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Oct 31, 2022
90. Subjective Progression
Monday Oct 31, 2022
Monday Oct 31, 2022
Lauryn and Nicholas take a page out of their current book project--quite literally--and discuss how you as a player develop through gameplay both in response to but also independent of the particular game in question. Also: Lauryn is a crow?
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Oct 24, 2022
89. Accessing Super Smash Bros.
Monday Oct 24, 2022
Monday Oct 24, 2022
Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them.
Furidashi Ep. 11 on controls and accessibility
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Oct 17, 2022
88. Combat Encounters
Monday Oct 17, 2022
Monday Oct 17, 2022
Following up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter.
Episode 53: Character and Social Class in Dishonored
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Oct 10, 2022
87. Combat as Narrative
Monday Oct 10, 2022
Monday Oct 10, 2022
Lauryn and Nicholas continue on the theme of thinking of gameplay in narratological terms by looking at combat encounters as a microcosm of broader narrative structures. Also on the docket: what it feels like to be pumbled.
Tilda vs. The Widow - Into the Badlands
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Oct 03, 2022
86. Learning Thru Immersion
Monday Oct 03, 2022
Monday Oct 03, 2022
Following up on the previous episode, Lauryn and Nicholas explore the concept of the "immersive sim" and how games try to teach their players what do through more seamless, tutorial-like elements.
Interview with Warren Spector from Glixel
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Sep 26, 2022
85. The Immersion Spectrum
Monday Sep 26, 2022
Monday Sep 26, 2022
Lauryn and Nicholas finally get around to defining (and critiquing) the concept of immersion, what flow is, and why the two concepts are not all that distinct. Also: Lauryn hates chess.
Jason VandenBerghe, "Applying the 5 Domains of Play"
Episode 3 - Gaming Player Psychology
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Sep 19, 2022
84. Hard and Soft World Building
Monday Sep 19, 2022
Monday Sep 19, 2022
Lauryn and Nicholas continue from the free episode's conversation to critique the distinction between hard and soft world building in game narrative, how to avoid common pitfalls, and how to properly address the subjective feel of a game.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Sep 12, 2022
83. World Building in Game Design
Monday Sep 12, 2022
Monday Sep 12, 2022
Lauryn and Nicholas cancel the Furidashi experience to become an Alchemy of Souls fancast... or they discuss the joys and pitfalls of world-building for game design. Also: Lauryn gets heartburn over Assassin's Creed.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
![82. Progression Is [Not] Narrative (Teaser)](https://pbcdn1.podbean.com/imglogo/image-logo/9735518/square_logo_large_2024-2025_mk9sqx_300x300.png)
Monday Sep 05, 2022
82. Progression Is [Not] Narrative (Teaser)
Monday Sep 05, 2022
Monday Sep 05, 2022
Lauryn and Nicholas get into the weeds about how progression and narrative systems both overlap and are distinct from one another.
67. Adventures in Management: Backpack Hero
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality