Episodes

Nov 6, 2023
113. Encounter Design Blues | S4E2
Nov 6, 2023
Nov 6, 2023
56 min
In this episode, Lauryn and Nicholas pick up where they left off in discussing how Baldur's Gate 3 structures its skill check encounters. We look at how encounter design in video games generally seems to privilege a system of challenges and achievements where the player's subjective experience is either an afterthought or simply a second order effect. We consider what it might look like to center player subjectivity instead and create a narrative experience where both success and failure are equally valid forms of gameplay and where neither victory nor loss ever stand in the way of progression.
Get Nicholas's demo for free on Itch: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Oct 16, 2023
112. The Game Design Nexus | S4E1
Oct 16, 2023
Oct 16, 2023
46 min
In this fourth season of Furidashi, Nicholas is making a game! So, the first thing we need to figure out is... well... where to even begin. We discuss the good and bad of game engines, licensing agreements, how to leverage your existing skills, and where to draw inspiration from. In the past, we've focused more on top down, theoretical considerations in game design, but this go around we're going to get into the simple, nuts and bolts of making a game.
Get Nicholas's demo for free on Itch: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Aug 28, 2023
111. Translating Tabletop
Aug 28, 2023
Aug 28, 2023
7 min
In this episode, we extend our discussion of Baldur’s Gate 3 into thinking about how video games translate various aspects of their tabletop counterparts. More than just mechanics, we look at how video games try to simulate the more subjective and social aspects of pen and paper roleplay, something that, historically, video games have struggled with. But Baldur’s Gate 3 seems to mark a very real departure in how video games depict dynamic social interactions, so we thought it was high time to revise our previous critiques, wherein we assumed the social aspect of tabletop play can only get lost in translation.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Aug 21, 2023
110. Baldur’s Gate 3
Aug 21, 2023
Aug 21, 2023
1hr 2 min
In this episode, we sit down to tackle Larian’s colossal new game, Baldur’s Gate 3. We really only scratch the surface here, but we try to focus on the many ways in which the game addresses the question of freedom, both in gameplay terms as well as thematically, and we dig into how, unlike most RPG video games, Baldur’s Gate 3 actually lets you roleplay in the classic tabletop sense.
Substack post on freedom and player choice in BG3: https://open.substack.com/pub/gamedesigndiscourse/p/player-choice-in-baldurs-gate-3?utm_campaign=post&utm_medium=web
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Jul 24, 2023
109. The Three Eras of Final Fantasy
Jul 24, 2023
Jul 24, 2023
9 min
In this episode we examine the three epochs or eras of Final Fantasy. We trace its early, now legendary, days as a tactical, turn-based RPG, the shift to more cinematic gameplay, and the subsequent turn away from the game’s roots toward a more high-paced, third person action gameplay. The point of all this is to show that there is a clear throughline from where we were to where we are now, even if it seems like Final Fantasy is now so different.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Jul 17, 2023
108. Final Fantasy: Action Man
Jul 17, 2023
Jul 17, 2023
56 min
In this episode, we delve into Final Fantasy 16 and the recent trend in Final Fantasy games towards more action oriented gameplay. But rather than make all the same tired comparisons others have already made to Devil May Cry or Game of Thrones, we focus on the clear evolution Final Fantasy games have undergone, and how this seemingly recent development has, in fact, been a long time coming.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Jun 26, 2023
107. Lauryn’s Gamedev Journey
Jun 26, 2023
Jun 26, 2023
15 min
Greetings! In this episode, we make Lauryn explain herself and her gamedev journey. We talk about what it was like to make the transition from writing to level design and eventually back to narrative systems as well as what it means to take on a leadership role in the games industry.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Jun 19, 2023
106. Is Diablo 4 an RPG?
Jun 19, 2023
Jun 19, 2023
57 min
In this episode, we ask an admittedly clickbaity question that, nevertheless, raises some points: is Diablo 4 an RPG? We cover a bit of the history of roleplaying games, the awkward transition from tabletop to video games, and how character progression maps onto–or, in some cases, fails to map onto the player’s evolving gameplay experience. All of that to explain why maybe we need to rethink RPG as a game genre.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

May 29, 2023
105. Dumb AI !@#$
May 29, 2023
May 29, 2023
14 min
In this episode we continue our discussion of AI, focusing on its potential within the games industry, as well as its pitfalls. We consider the labor issues involved and how, despite all the hype, the reality of the many things that fall under the AI umbrella is an incredibly murky one, touching on issues of copyright as well as the basic question of who AI is for and who is it being done to.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

May 22, 2023
104. Eliza
May 22, 2023
May 22, 2023
58 min
In this episode, we take a look at a visual novel from 2019, the incredibly prescient Eliza. We spend some time laying out the unique mechanics of a visual novel and how those reading mechanics parallel the counseling methods the game interrogates. We also spend quite a long time thinking about the way the game reflects the culture of tech and the imperative to understand the ethical and cultural ramifications of being at the bleeding edge of software development.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

