Episodes
Monday Dec 14, 2020
Chillrant 5 - The Cult of Immersion
Monday Dec 14, 2020
Monday Dec 14, 2020
No solo rant this week--Lauryn joins Nicholas to talk about the person the games industry made her and how that conflicts with the person the games industry should need her to be. Also on the docket: Ghost of Tsushima and finding the human element.
Monday Dec 07, 2020
6. Hell is Other Games
Monday Dec 07, 2020
Monday Dec 07, 2020
This week Lauryn and Nicholas hand in the first draft of their MA thesis on Super Giant's Hades. Is the game anti-immersion? Or does it, by maintaining the pretense of anti-immersion, present an even more immersive experience? What even is immersion? Find out this week! Also starring: Bertolt Brecht and alienation effects!
Monday Nov 30, 2020
Chillrant 4 - Free Indirect Camera
Monday Nov 30, 2020
Monday Nov 30, 2020
Relax to some chill beats, while Nicholas regales you with how Jane Austen's Persuasion is just like Silent Hill 2 and why Baldur's Gate 3 seems to be two kinds of game fighting against each other. Also on the docket: smooth voiced narrators and talking brains.
Monday Nov 23, 2020
5. Third Person Pluralism
Monday Nov 23, 2020
Monday Nov 23, 2020
Lauryn and Nicholas have a long think about what makes the 3rd person camera not quite work in Baldur's Gate 3, why it does work in Hades, and third person perspective mix roleplaying and tactical gameplay elements. Also starring: hapless level designer's cool best friend and many many sighs.
Monday Nov 16, 2020
Chillrant 3 - Gripes of Tsushima
Monday Nov 16, 2020
Monday Nov 16, 2020
Nicholas puts on his Japanese scholar's bonnet for a chill half hour of wondering why you'd set a game in a particular time and place but then not use any of the cultural elements typical of that period. Also on the docket: hack and slash games and why samurai don't always behave "honorably."
Monday Nov 09, 2020
4. Crunchy Roles
Monday Nov 09, 2020
Monday Nov 09, 2020
With the recent news of Cyberpunk 2077 being delayed yet again, Lauryn and Nicholas talk crunch, burnout, and how to begin to deal with the chronic labor issues that plague the video game industry. Also discussed: hapless level designers and how you actually build diversity.
Monday Nov 02, 2020
Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded
Monday Nov 02, 2020
Monday Nov 02, 2020
Nicholas opines on Final Fantasy 7 and how the feel of the original seems to be missing from the recent remake. Also discussed: third person camera, the virtues of cinematic pacing, and teaching the player the pleasures of anticipation.
Monday Oct 26, 2020
3. Gaming Player Psychology
Monday Oct 26, 2020
Monday Oct 26, 2020
In this continuation episode from their previous discussion on MMO history and design, Lauryn and Nicholas delve into applications of player psychology research as embodied in Bartle's taxonomy of player types and VandenBerghe's "Big 5." All that and a lengthy digression on social dynamics in Japanese education and localization!
Monday Oct 19, 2020
Chillrant 1 - Granularity
Monday Oct 19, 2020
Monday Oct 19, 2020
Nicholas waxes nostalgic over the X-wing and TIE Fighter games as a way to get into the question of granularity in gameplay.
Monday Oct 12, 2020
2. The MMO Social Club
Monday Oct 12, 2020
Monday Oct 12, 2020
Lauryn and Nicholas wax melancholic while talking about MMOs and the accidental invention of seemingly undefinable social relationships in online gaming.