Episodes
Monday Jun 14, 2021
23. Level Design II - Revealing Mechanics (Teaser)
Monday Jun 14, 2021
Monday Jun 14, 2021
Lauryn and Nicholas go in depth with some of their favorite levels, past and present, to explore how level design can be used as a tool to show you the underlying systems in a game that normally stay hidden.
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Jun 07, 2021
22. Level Design I - Foundations
Monday Jun 07, 2021
Monday Jun 07, 2021
We invite Lauryn on as a special guest to talk about the fundamentals of level design, in particular, the "why" underlying a particular map or zone. Also starring: hapless level designer and hapless level designer's boss.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday May 31, 2021
21. Game as Platform (Teaser)
Monday May 31, 2021
Monday May 31, 2021
Lauryn and Nicholas discuss how the distinction between game and platform is not a hard and fast one with particular reference to Skyrim, Minecraft, and... Lego?
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday May 24, 2021
20. What Constitutes a Game?
Monday May 24, 2021
Monday May 24, 2021
In light of the recent Epic vs. Apple case, Lauryn and Nicholas talk about the right and wrong ways to ask the question, "what is a game?"
Link to WarioWare/Nintendo episode: https://podcasts.apple.com/us/podcast/14-franchise-philosophy/id1533677626?i=1000511200293
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday May 17, 2021
19. Camera, Character, Controls (Teaser)
Monday May 17, 2021
Monday May 17, 2021
Lauryn explains the "three C's" of game design.
For more on this topic and to unlock our other Patreon episodes, go to https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday May 10, 2021
18. Video Game Logic
Monday May 10, 2021
Monday May 10, 2021
Lauryn and Nicholas talk about the concept of "video game logic" as it appears in Sakurazaka Hiroshi's All You Need is Kill and the 2014 film Edge of Tomorrow. Also on the docket: how the design of a game requires you as the player to "plug into it."
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday May 03, 2021
Chillrant 8 - Procedurally Generated Suffering
Monday May 03, 2021
Monday May 03, 2021
Nicholas coming back from hiatus with a solo pod on Iris and the Giant and how it uses procedurally generated levels as an allegory for personal suffering. Also starring the most trivial Returnal spoilers imaginable.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Mar 29, 2021
17. Dungeons and Railroads
Monday Mar 29, 2021
Monday Mar 29, 2021
Lauryn and Nicholas take a look at being a game master/DM and what lessons it holds for how to understand a game designer's relationship between what they do and the kinds of players they're trying to cultivate. Also on the docket: not killing your players' characters.
Follow us on Twitter:
The Pod: http://www.twitter.com/furidashipod
Lauryn: http://www.twitter.com/thelaurynash
Nicholas: http://www.twitter.com/uahsenaa
Monday Mar 22, 2021
16. Call of Duty: Breaking Dawn
Monday Mar 22, 2021
Monday Mar 22, 2021
Lauren explains why the theory of characterization underlying Call of Duty is the same as the Twilight novels, and Nicholas explains why it's hard to remain critical when you're emotionally attached to thing you criticize.
Follow us on Twitter:
The Pod: http://www.twitter.com/furidashipod
Lauryn: http://www.twitter.com/thelaurynash
Nicholas: http://www.twitter.com/uahsenaa
Monday Mar 15, 2021
Chillrant 7 - Takeshi & Hiroshi
Monday Mar 15, 2021
Monday Mar 15, 2021
Nicholas takes an uneasy walk through his own feels to discuss Oink Games' Takeshi and Hiroshi. Also on the docket: how games can improve players, so players can improve gamedevs, and hapless level designer becomes more than human.
Follow us on Twitter:
The Pod: http://www.twitter.com/furidashipod
Lauryn: http://www.twitter.com/thelaurynash
Nicholas: http://www.twitter.com/uahsenaa