Episodes

Monday Sep 06, 2021
33. Social Reproduction in Game Design (Teaser)
Monday Sep 06, 2021
Monday Sep 06, 2021
We discuss how the games industry and its typical production cycles train and reproduce a particular kind of developer who, in turn, internalizes and perpetuates that cycle. Also on the docket: how Fordism relates to crunch!
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Aug 30, 2021
32. The Core Game Design Loop
Monday Aug 30, 2021
Monday Aug 30, 2021
Following up from last week's chillrant on the core gameplay loop, Lauryn and Nicholas talk about how that loop is both a product and reflection of the "design loop" and compartmentalization under which video games are produced. Also: someone should hire us to make Battlefield's Edge!
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Aug 23, 2021
Chillrant 11 - A Critique of the Core Gameplay Loop
Monday Aug 23, 2021
Monday Aug 23, 2021
Nicholas explains what the core gameplay loop is, why it's so fundamental in game design, but also why it doesn't quite reflect what the player experiences in game. Also on the docket: dire bat wing stew.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Aug 16, 2021
*UNLOCKED* 31. Misogyny Makes Games Worse
Monday Aug 16, 2021
Monday Aug 16, 2021
Lauryn and Nicholas look at specific examples of how the masculine assumptions embedded in how creative decisions regarding games get made make for experiences that could be richer and more compelling. Also: reskinned white dudes.
Takeshi and Hiroshi Chillrant: https://youtu.be/FT_6OdY6TT4
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Aug 09, 2021
30. How To Be a Gamedev Ally
Monday Aug 09, 2021
Monday Aug 09, 2021
Lauryn and Nicholas begin from the recent suit against Activision Blizzard and go on to discuss the rampant issues surrounding harassment in the video games industry and how to be a better ally to those who suffer within it. Also on the docket: Alanah Pearce on why boycotts aren't always a great idea.
Pearce's video: https://youtu.be/ApDnEuUOzS8
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Aug 02, 2021
29. The Liminal Space Between Indie and AAA (Teaser)
Monday Aug 02, 2021
Monday Aug 02, 2021
Once Lauryn dreamed of making her sleeper hit UnderBlind, but now she languishes in the deep, dark halls of AAA development despair. Also on the docket: the legal veil between major studios and indie devs.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Monday Jul 26, 2021
28. Of Oreos and Call of Duty
Monday Jul 26, 2021
Monday Jul 26, 2021
Lauryn and Nicholas explain why AAA game studios operate the way they do and why the market as a whole causes them to gravitate toward producing franchises and otherwise very similar games.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa

Thursday Jul 22, 2021
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
Thursday Jul 22, 2021
Thursday Jul 22, 2021
Nicholas wonders whether, given the way the market works now, if it even makes sense to make a distinction between indie developers and major studios.
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/

Monday Jul 19, 2021
AggressiveRant - Stadia Ruins Game Design
Monday Jul 19, 2021
Monday Jul 19, 2021
Normally, we go off on our little tangents to some relaxing beats, but this week Lauryn really had to get something off her chest. On the docket: why Google Stadia's recently announced revenue sharing model is indicative of so many problems in contemporary game design.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality

Monday Jul 12, 2021
27. Creative Direction and Auteur Theory (Teaser)
Monday Jul 12, 2021
Monday Jul 12, 2021
Lauryn and Nicholas try to explain the how's and why's of video game production in terms of auteur theory, where, despite being made by an army of gamedevs, the games themselves seem to have an "authorial" vision.
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa