Episodes
Monday Oct 25, 2021
40. Furidashi Year in Review
Monday Oct 25, 2021
Monday Oct 25, 2021
Lauryn and Nicholas look back on some of our and your favorite episodes, talk about what we think of them now, and announce big changes going forward! Thank you all for a great year and many more to come!
Ep. 8 - There's No Such Thing as a JRPG
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
Monday Oct 18, 2021
39. The Game You Want vs. The Game You Make (Teaser)
Monday Oct 18, 2021
Monday Oct 18, 2021
Round 2 with Masao Kobayashi, we finally talk about intention in game design and how various forces in video game production maybe cause you to make a game wholly different from the one you set out to. Also: Dynasty Warriors, and, seriously, if you want to help pay for Banana Whiplash...
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Masao: https://twitter.com/MegaMasao
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Oct 11, 2021
38. ”You Want Designers to Do Less”
Monday Oct 11, 2021
Monday Oct 11, 2021
Returning champion Masao Kobayashi sits down with Lauryn and Nicholas to talk video game production and demystify the whole process from the perspective of a longtime producer in both AAA and indie studios. Also on the docket: if any VCs out there want to help make Banana Whiplash...
Masao: https://twitter.com/MegaMasao
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Oct 04, 2021
37. The Real World of Mobile Gaming (Teaser)
Monday Oct 04, 2021
Monday Oct 04, 2021
Lauryn and Nicholas discuss how in recent years mobile games have entered the cross platform mix, how mobile games have reinvigorated arcades, and the future of mobile gaming from companies like Niantic. Also on the docket: redefining RPGs.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Sep 27, 2021
36. Mobile Games Revolution
Monday Sep 27, 2021
Monday Sep 27, 2021
Lauryn and Nicholas talk about how mobile games should no longer be thought of as peripheral to the games industry but rather central, and how old video game design ideas are re-emerging as a result. Also starring: 80 MILLION ACTIVE USERS!!
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Sep 20, 2021
35. Designing Moral Choices (Teaser)
Monday Sep 20, 2021
Monday Sep 20, 2021
Lauryn and Nicholas talk about how moral choices in games are as much about the total framework in which those choices appear as what the content of the individual choice is.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Sep 13, 2021
34. Eliciting Player Empathy
Monday Sep 13, 2021
Monday Sep 13, 2021
Lauryn and Nicholas address the difficult problem of how to design games that make you feel for and understand characters without completely alienating the player.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Sep 06, 2021
33. Social Reproduction in Game Design (Teaser)
Monday Sep 06, 2021
Monday Sep 06, 2021
We discuss how the games industry and its typical production cycles train and reproduce a particular kind of developer who, in turn, internalizes and perpetuates that cycle. Also on the docket: how Fordism relates to crunch!
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Aug 30, 2021
32. The Core Game Design Loop
Monday Aug 30, 2021
Monday Aug 30, 2021
Following up from last week's chillrant on the core gameplay loop, Lauryn and Nicholas talk about how that loop is both a product and reflection of the "design loop" and compartmentalization under which video games are produced. Also: someone should hire us to make Battlefield's Edge!
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Monday Aug 23, 2021
Chillrant 11 - A Critique of the Core Gameplay Loop
Monday Aug 23, 2021
Monday Aug 23, 2021
Nicholas explains what the core gameplay loop is, why it's so fundamental in game design, but also why it doesn't quite reflect what the player experiences in game. Also on the docket: dire bat wing stew.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa